Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
نویسندگان
چکیده
This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An algorithm has been designed which gives rise to an interaction logic with the game according to the set of physiological constants obtained from the sensors. The results reflect a 72.333 response to the System Usability Scale (SUS), a significant difference of p = 0.026 in GSR values in terms of the difference between the start and end of the game, and an r = 0.659 and p = 0.008 correlation while playing with the Kinect between the breathing level and the energy and joy factor. All the sensors used had an impact on the end results, whereby none of them should be disregarded in future lines of research, even though it would be interesting to obtain separate breathing values from that of the cardio.
منابع مشابه
The Usability and Efficiency Human-Computer Interface in Cervical Spinal Cord injury by Game-based Electromyography Biofeedback and EMG Biofeedback
Background and Aims: The purpose of this study was to compare the efficacy and usability of human-computer interface in cervical spinal cord injury with two computer games based and EMG biofeedback. Methods: The sample size was 20 participants (healthy and spinal cervical lesions) who were selected as available. The statistical population of the study was spinal cord injury patients referred t...
متن کاملMultimodal vs. Unimodal Physiological Control in Videogames for Enhanced Realism and Depth
In the last two decades, videogames have evolved in a nearly explosive way, from text-based adventures and pixelated graphics to the near-realistic 3D environments that are common in the super-productions of big game companies (AAA titles). Although this tendency was not mirrored in the games’ interaction devices area, recent studies in the Human-Computer Interaction field (HCI) have explored b...
متن کاملDirections in Physiological Game Evaluation and Interaction
Physiological sensors are becoming cheaper and more available to game players. This has led to their increased usage in game research and the game industry, where applications range from biofeedback games to design evaluation tools supporting game user researchers in creating more engaging gameplay experiences. This paper gives a brief overview of these current directions of game industry and r...
متن کاملCan children with AD/HD learn relaxation and breathing techniques through biofeedback video games
This study investigated The Journey to Wild Divine as a biofeedback management tool teaching breathing and relaxation skills to children with Attention-Deficit/Hyperactivity Disorder (AD/HD). The children played the game by manipulating their heart rate using breathing techniques taught in the game, measured through three finger sensors. Parents completed questionnaires to measure behavioural a...
متن کاملA JOINT DUTY CYCLE SCHEDULING AND ENERGY AWARE ROUTING APPROACH BASED ON EVOLUTIONARY GAME FOR WIRELESS SENSOR NETWORKS
Network throughput and energy conservation are two conflicting important performance metrics for wireless sensor networks. Since these two objectives are in conflict with each other, it is difficult to achieve them simultaneously. In this paper, a joint duty cycle scheduling and energy aware routing approach is proposed based on evolutionary game theory which is called DREG. Making a trade-off ...
متن کامل